![bridge constructor flash bridge constructor flash](http://i1.ytimg.com/vi/06jbEfxbVnk/hqdefault.jpg)
I even had to google bridge construction images to get some ideas and inspiration as I wanted to avoid just watching a walkthrough on YouTube. There were some levels that I spent close to an hour figuring out, testing lots of different combinations of structures and components. This one took me ages to work out with some hilarious fails, but eventually conquered it. There are some clever and oh-so-satisfying zombie crunching levels, and some cool levels where you have a vehicle and a winebago that need to jump a gap. Connecting a cable between the two does nothing initially until you distract the walkers to move to the left which causes them to push the dumpster, pulling the sign crashing down on top of them (though frustratingly one walker always survived this, no matter how I tried to topple the sign). The sign has a fixture point on it, as does the bin. Later there’s a level where walkers are trapped in a space between a dumpster and a neon sign. There are also other objects that will glow blue, such as barrels or containers, indicating these objects can be moved. This indicates a weak point so a vehicle or heavy object may cause that section to collapse. Other times some sections may glow red but still hold the structure in place.
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![bridge constructor flash bridge constructor flash](https://static.taigame.org/image/screenshot/201409/bridge-constructor-medieval-5.jpg)
Some sections of wire or wood will flash red and possibly break away. As you connect wood/wires and steel together and then do a test run, if you haven’t anchored the structure correctly, gravity will immediately cause sections to drop and pull down the rest with it. Connections between pieces of wood/steel are purple. When constructing a bridge, you build off a yellow anchor point. Let’s not forget the weight of hordes of walkers chasing you, giving me flashbacks of Season 9 Episode 5 of The Walking Dead.īridge Constructor: The Walking Dead utilises coloured items and anchor points to give you initial hints and solution options. Triangles and other geometric shapes are your friend! This ensures the integrity and weight rating of the bridge is sufficient to support the weight of a person first, and later to support the weight of different shapes and sizes of vehicles crossing the bridges. Using principles of physics, you can construct either substructures below the foundation or superstructures above it, or a mix of both. There are grid lines in the designated build areas which are helpful to make adjustments to angles and lengths as you plan the structure. You click and drag to create lengths that need to be joined together to create the foundation of the bridge. You start by constructing simple bridges with wood, then later you can use wire cables and steel girders. The game is overall light on story but there’s enough to keep you invested in helping the characters survive and continue over the 5 chapters, each with 8 missions.
BRIDGE CONSTRUCTOR FLASH TV
The game’s menu music is very similar to that of the TV show intro, and once in-game the music is eerie but almost soothing at the same time, helping you to focus your mind on solving the puzzles. There’s also the added threat of walkers, or rather, the opportunity to set lethal traps to obliterate said walkers with hilarious ragdoll physics. Now the environment is post apocalyptic and reflects bleak landscapes and dilapidated abandoned buildings.
BRIDGE CONSTRUCTOR FLASH SERIES
The core gameplay experience of constructing bridges, ramps and structures is there, so veterans of the series will feel at home. However I love AMC’s The Walking Dead TV series so already I was invested in checking this game out, and even better that I got to play this on the Xbox Series X. A rudimentary ramp will be needed in the depression here to give the cabinet enough height to hit the specimen jars.Whilst I had fun for a little while in the base game and the Portal variant, I lost interest after a short time. With all that done, the second spool should explode those barrels, sending the cabinet shooting off to the right. You want them to fall over sideways, right up against the highlighted cabinet under the obstruction. Too little force and the barrels won’t be in the right position. This might be the hardest part – if the swing hits with too much force, the barrels can be detonated by the force of the impact. Another swing to the left of the cart here will do it. This will clear the obstruction, so the second spool, coming from the other side, will fall through.įinally, you need to push the explosive barrels on the bottom level over to the right, underneath the obstruction. It needs to hit with enough force to explode, so don’t make the ramp too smooth. Make a ramp here to direct it to the obstruction in the centre. The red spool in the upper-left will automatically roll to the left. Build a simple ramp here to speed it up (although you can actually skip this and spool should still roll to where it needs to go). The pallet will fall and knock the second spool below, pushing it towards the centre.